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bloodybadger

5
Posts
6
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A member registered Oct 30, 2018

Recent community posts

love it

This is so, so good... Thanks team, waiting for the full release!

(1 edit)

Loved the game. Just played it again after months and realized how inconsiderate I was by not passing by and give you the props, so here I am. Have you considered building on this for a more commercial release? Keep up the good work!

Hey no problem! I totally get where you are coming from too and I  agree with your design philosophy 100%.

Thanks for the reply!

(1 edit)

Hey, loved the game, beat it after a couple of runs - it really works as a Magic:TG deconstruction on card advantage theory and captures the thrill of overwhelming your opponent with cards/going off comboing. Nice references to MTG cards too!

To add some feedback, I'm a big fan of being able to cheese my way through the levels with sick combos from time to time in roguelikes but there may be some crazy interactions that might be too much! Dark Pact (the one that deals 1 damage for each card drawn right?) + Transmute (especially if in multiples in your deck) can lead to crazy, uninteractive, turn 1 wins. I've come across some other sick interactions but they are not that easy to pull off since Dark Pact + Transmute is an engine and a win condition in itself.  I'm no MTG /card-game expert though, so I may be speaking nonsense! 

Anyway, loved the concept. Keep the good work!